Backstory:
Cliff Blezinski easily has a more beautiful mind then Russell Crowe(at least in my eyes) and has done work with the unreal engine for some time now and has done a crack job of it. Then not so long ago he started development on Gears of War. My first thoughts around this time were “CliffyB talked about being the shy kid around a bunch of meat heads. Why would he want to make a game like this?” Well, shortly after it's release and the 5th or 6th time I'd beaten it, I realized that this game had more of a sci-fi nerd novelist feel to it then anything else. I continued to play it and still own my copy of the first though I have yet to actually purchase the second.
Gameplay:
I eagerly awaited it's arrival and was far from disappointed. Everything that I thought was wrong or a little wonky from the first game was mostly fixed. The storyline wasn't so much “Go here! Blow that up!” as the first; We actually had character development. The shotgun had been powered down enough that you couldn't rely on it the whole game and in multiplayer, and the lancer chainsaw didn't always mean a one hit kill anymore. There were now chainsaw duels which could possibly save you if the fourteen year old on the other end of multiplayer didn't spaz out on the button faster then you. One of the most notable changes is the many new executions(Which my personal favorite is the Sniper Hammer). I see people who purposely switch weapons just to do the weapon specific executions which really does say something. The one useful one however, is to use a meat shield. You pick up the corpse and block shots with it. It isn't as awesome but is very very useful.
Weapons:
The gorgon pistol is a little burst fire/high caliber pistol which is a welcome addition, because if you mix that with a shield, you can be damn near unstoppable. Next is the flamethrower. The flame boomers are EXTREMELY overpowering but easy to take down if you shoot their gas tanks(which they kinda stole from the game Pariah but it's the same company so meh) which makes taking down almost a joke. The ink grenades are annoying but fairly useful in certain situations such as a wretch stampeded. They bring up a cloud of ink which blinds opponents and slowly damages them and they prove useful against campers and people who like to run away a lot. The smoke grenades are the one choice I really disagreed with however. Not only do they bring up a cloud of smoke, but they knock you down and it takes so long for you to get back up that you can get rushed and killed before you can even know where the fuck it came from. Worst yet, this is used by some people for EVERY kill they earn. It's a practical use for a grenade but the knockdown shouldn't last as long as they make it. The last change I can think of in the weapons is that the hammer burst now fires as fast as you can tap the fire button instead of the traditional 3 round burst. This sounds great in theory but it gets tiring quite quickly in a match of horde or submission when you have to jam out a lot of shots. The last two weapons that come into play are the mortars and the mulcher. Both are exactly what they sound like. One shoots mortars, and the other turns enemies into mulch. If you think I'm kidding then you are dead wrong. It will literally tears your victim into tiny little bite-sized chunks. Also, there is a shield which protects you from gunfire and you can use it as a decapitation execution.
Maps:
Another thing that CliffyB triumphed in was innovative level design. The new maps are all fun to play and are without the many glitches the first one so kindly shoved in our faces. Each one shares it's own uniqueness and innovation to overall gameplay. Jacinto is a map from the story which has you able to jump over flowerbeds and refuses your ability to jump back over. This makes using them for cover very strategic. Day One gives you many places you can hide in such as the fire escape or the trench. Good for holding up in but never truly safe. River is probably the best one of them all. This level is versatile enough to have team vs. team matches having semi identical landscapes on both sides while having multiple ways to cross the river. This level also works well in horde matches because it has houses you can hold up in and it helps raise the intensity quite a bit. They also brought back some of the cool maps from the first one(namely canals and gridlock) only altered a slight bit. By a slight bit I mean covered in snow. Unfortunately it's only for those who buy the game and it's a one time use code which is kind of a rip off but an effective marketing tool nonetheless. They plan on releasing more maps which I won't pay for but will stand to be spectacular anyways.
Game Modes:
HORDE!!! FOR THE HORDE!!!!!!!! Sorry. Just had to say it. This is easily my favorite game type. This is not only because it's killing a lot of enemies, but it's not killing other players and having them whine words like “Cheap!” and “Noob” at you all the time. You go through 50 waves on varying difficulties and the longer you last, the stronger the locusts get. There is an achievement for beating every wave. I have done it, Twice. This is easily the most fun cooperative match there is, because you can just kick back and kill loads of locusts and have 4 others to back you up(if they haven't left the game yet). Then there are the obvious kill everyone, destroy everyone's heads, and smear the queer. Ok, the last one ain't so obvious but I hate that old bastard. The most innovative game type in this game is easily meatflag where you have to down a civilian and carry him to your side of the map. This may seem like capture the flag, but there's a catch. That old $*%&$ bastard has a revolver and pops more headshots then FPS Doug. You have to fight him just to get your flag EVERY time. This is as annoying as it is fun. They also have 2 forms of king of the hill. One is time based, the other is points based. Both aren't very original or fun for that matter but for those who like to camp, I will SHOOT YOU!!! Wingman is the last one and it's easily the most hectic of them all. 5 teams of 2 instead of 2 teams of 5. Everyone's your enemy. Easy way to win, Point your gun at the nearest ammo crate. You'll shoot your partner half the time but usually you'll kill the greedy bastards on the other team too.
Campaign:
I have to make a good mention of this just because of how much work this must have went through. It only lasts between 5-10 hours for the reasonably experienced players but you'll enjoy every second of it. There's just the right amount of dialog for an action game; enough to keep you hooked and little enough not to take away from the action. You also fight a fish the size of an A-Bomb, a worm the size of the Chrysler building, and a locust with a chainsaw on a spear. Seriously, they're probably waiting for gears 3 and everything and everyone will be covered in chainsaws. Oh, and you also get to learn about the digestive tract; Can't all be fun can it?
Final thoughts and Score:
This game is cool; Very very cool. Cooler then the north pole. Cooler then liquid nitrogen. Cooler then the other side of the pillow. There's not much more I see them adding unless they wanna go the halo 3 forge root or add vehicles to multiplayer. I definitely enjoyed this game. Despite the minor flaws, the game as a whole is very good. I give it 9.0. This game is worth buying if you didn't already stick it under your christmas tree. Only reason I haven't bought it is because I'm a poor college student(hint hint) and need that game money for ramen. I hope you enjoyed this review.